# Cwtch UI A Flutter based [Cwtch](https://cwtch.im) UI. This README covers build instructions, for information on Cwtch itself please go to [https://cwtch.im](https://cwtch.im) ## Installing - Android: Available from the Google Play Store (currently patrons only) or from [https://cwtch.im/download/](https://cwtch.im/download/) as an APK - Windows: Available from [https://cwtch.im/download/](https://cwtch.im/download/) as an installer or .zip file - Linux: Available from [https://cwtch.im/download/](https://cwtch.im/download/) as a .tar.gz - `install.home.sh` installs the app into your home directory - `install.sys.sh` as root to install system wide - or run out of the unziped directory - MacOS: Available from [https://cwtch.im/download/](https://cwtch.im/download/) as a .dmg ## Running Cwtch processes the following environment variables: - `CWTCH_HOME=` overrides the default storage path of `~/.cwtch` with what ever you choose - `LOG_FILE=` will reroute all of libcwtch-go's logging to the specified file instead of the console - `LOG_LEVEL=debug` will set the log level to debug instead of info ## Running Tests You can run specific tests with `./run-tests-headless.sh`. See also the `.drone.yml` file for information on the specific tests that run.1 The gherkin test framework will occasionally fail silently with incomplete test. This is usually because a previous run resulted in an exception and the underlying Tor process was not cleaned up (See #711). ## Building ### Getting Started First you will need a valid [flutter sdk installation](https://flutter.dev/docs/get-started/install). You will probably want to disable Analytics on the Flutter Tool: `flutter config --no-analytics` This project uses the flutter `stable` channel Once flutter is set up, run `flutter pub get` from this project folder to fetch dependencies. By default a development version is built, which loads profiles from `$CWTCH_HOME/dev/`. This is so that you can build and test development builds with alternative profiles while running a release/stable version of Cwtch uninterrupted. To build a release version and load normal profiles, use `build-release.sh X` instead of `flutter build X` ### Building on Linux (for Linux) - copy `libCwtch-go.so` to `linux/`, or run `fetch-libcwtch-go.sh` to download it - set `LD_LIBRARY_PATH="$PWD/linux"` - copy a `tor` binary to `linux/` or run `fetch-tor.sh` to download one - run `flutter config --enable-linux-desktop` if you've never done so before - optional: launch cwtch-ui debug build by running `flutter run -d linux` - to build cwtch-ui, run `flutter build linux` - optional: launch cwtch-ui release build with `env LD_LIBRARY_PATH=linux ./build/linux/x64/release/bundle/cwtch` - to package the build, run `linux/package-release.sh` ### Building on Windows (for Windows) - copy `libCwtch.dll` to `windows/`, or run `fetch-libcwtch-go.ps1` to download it - run `fetch-tor-win.ps1` to fetch Tor for windows - optional: launch cwtch-ui debug build by running `flutter run -d windows` - to build cwtch-ui, run `flutter build windows` - optional: to run the release build: - `cp windows/libCwtch.dll .` - `./build/windows/runner/Release/cwtch.exe` ### Building on Linux/Windows (for Android) - Follow the steps above to fetch `libCwtch-go` and `tor` (these will fetch Android versions of these binaries also) - run `flutter run` with an Android phone connect via USB (or some other valid debug mode) ### Building on MacOS - Cocoapods is required. Mac and Ruby don't seem to care about version stability and compatibility so good luck. The version of Ruby Mac seems to ship is very incompatible with software in the gem repo. You will probablly need to manually specify a specific older version of cocoapods that is compatible with your system. First you will also probably need to make sure you are on the latest MacOS version and then try `gem install cocoapods -v 1.x.x` - For MacOS 13.4 `gem install cocoapods -v 1.11.3` worked on 2023.05.28 - copy `libCwtch.x64.dylib` and `libCwtch.arm.dylib` into the root folder, or run `fetch-libcwtch-go-macos.sh` to download it - The error 'Podfile not found' has still been seen on fresh repos, depending on varios versions. To fix run `flutter create --platforms=macos . --org im.cwtch` - You may have to temporarily rename the project folder a "dart project suitable name" like "cwtch" - run `fetch-tor-macos.sh` to fetch Tor or Download and install Tor Browser and `cp -r /Applications/Tor\ Browser.app/Contents/MacOS/Tor ./macos/` - `flutter build macos` - If you are building on Mac Arm Silicon you may need to append `--no-tree-shake-icons` as the build seems to invoke a mac x64 binary that Arm Mac "cannot verify" and therefor will not run on some versions of Flutter - optional: launch cwtch-ui release build with `./build/macos/Build/Products/Release/Cwtch.app/Contents/MacOS/Cwtch` - To package the UI: `./macos/package-release.sh`, which results in a Cwtch.dmg that has libCwtch.dylib and tor in it as well and can be installed into Applications ### Known Platform Issues - **Windows**: Flutter engine has a [known bug](https://github.com/flutter/flutter/issues/75675) around the Right Shift key being sticky. We have implemented a partial workaround, if this happens, tap left shift and it will reset. ## l10n Instructions ### Adding a new string Strings are managed directly from our Lokalise(url?) project. Keys should be valid Dart variable names in lowerCamelCase. After adding a new key and providing/obtaining translations for it, follow the next step to update your local copy. ### Updating translations Only Open Privacy staff members can update translations. In Lokalise, hit Download and make sure: * Format is set to "Flutter (.arb) * Output filename is set to `l10n/intl_%LANG_ISO%.%FORMAT%` * Empty translations is set to "Replace with base language" * Order "Last Update" Build, download and unzip the output, overwriting `lib/l10n`. The next time Flwtch is built, Flutter will notice the changes and update `app_localizations.dart` accordingly (thanks to `generate:true` in `pubspec.yaml`). ### Adding a language If a new language has been added to the Lokalise project, two additional manual steps need to be done: * Create a new key called `localeXX` for the name of the language * Add it to the settings pane by updating `getLanguageFull()` in `lib/views/globalsettingsview.dart` Then rebuild as normal. ### Using a string Any widget underneath the main MaterialApp should be able to: ``` import 'package:flutter_gen/gen_l10n/app_localizations.dart'; ``` and then use: ``` Text(AppLocalizations.of(context)!.stringIdentifer), ``` ### Configuration With `generate: true` in `pubspec.yaml`, the Flutter build process checks `l10n.yaml` for input/output filenames.