IOS_OUT := ./ios .PHONY: all linux android windows macos clean ios DEFAULT_GOAL: linux all: linux android windows linux: libCwtch.so macos: libCwtch.dylib android: cwtch.aar windows: libCwtch.dll libCwtch.so: lib.go ./switch-ffi.sh go build -buildmode c-shared -o libCwtch.so libCwtch.dylib: lib.go ./switch-ffi.sh go build -buildmode c-shared -o libCwtch.dylib cwtch.aar: lib.go ./switch-gomobile.sh gomobile bind -target android libCwtch.dll: lib.go ./switch-ffi.sh GOOS=windows GOARCH=amd64 CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc-win32 go build -buildmode c-shared -o libCwtch.dll clean: rm -f cwtch.aar cwtch_go.apk libCwtch.h libCwtch.so cwtch-sources.jar libCwtch.dll # iOS - for testing purposes only for now, not officially supported ios-arm64: CGO_ENABLED=1 \ GOOS=darwin \ GOARCH=arm64 \ SDK=iphoneos \ CGO_CFLAGS="-fembed-bitcode" \ CC=$(PWD)/clangwrap.sh \ go build -buildmode=c-archive -tags ios -o $(IOS_OUT)/arm64.a . ios-x86_64: CGO_ENABLED=1 \ GOOS=darwin \ GOARCH=amd64 \ SDK=iphonesimulator \ CC=$(PWD)/clangwrap.sh \ go build -buildmode=c-archive -tags ios -o $(IOS_OUT)/x86_64.a . ios: ios-arm64 ios-x86_64 lipo $(IOS_OUT)/x86_64.a $(IOS_OUT)/arm64.a -create -output $(IOS_OUT)/cwtch.a cp $(IOS_OUT)/arm64.h $(IOS_OUT)/cwtch.h