package connections import ( "git.mascherari.press/cwtch/model" "git.mascherari.press/cwtch/protocol" "sync" "time" ) type Manager struct { peerConnections map[string]*PeerPeerConnection serverConnections map[string]*PeerServerConnection lock sync.Mutex } func NewConnectionsManager() *Manager { m := new(Manager) m.peerConnections = make(map[string]*PeerPeerConnection) m.serverConnections = make(map[string]*PeerServerConnection) return m } func (m *Manager) ManagePeerConnection(host string, profile *model.Profile) { m.lock.Lock() _,exists := m.peerConnections[host] if !exists { ppc := NewPeerPeerConnection(host, profile) go ppc.Run() m.peerConnections[host] = ppc } m.lock.Unlock() } func (m *Manager) ManageServerConnection(host string, handler func(string, *protocol.GroupMessage)) { m.lock.Lock() _,exists := m.serverConnections[host] if !exists { psc := NewPeerServerConnection(host) go psc.Run() psc.GroupMessageHandler = handler m.serverConnections[host] = psc } m.lock.Unlock() } func (m *Manager) GetPeers() map[string]ConnectionState { rm := make(map[string]ConnectionState) m.lock.Lock() for onion, ppc := range m.peerConnections { rm[onion] = ppc.GetState() } m.lock.Unlock() return rm } func (m *Manager) GetServers() map[string]ConnectionState { rm := make(map[string]ConnectionState) m.lock.Lock() for onion, psc := range m.serverConnections { rm[onion] = psc.GetState() } m.lock.Unlock() return rm } func (m *Manager) GetPeerPeerConnectionForOnion(host string) (ppc *PeerPeerConnection) { m.lock.Lock() ppc = m.peerConnections[host] m.lock.Unlock() return } func (m *Manager) GetPeerServerConnectionForOnion(host string) (psc *PeerServerConnection) { m.lock.Lock() psc = m.serverConnections[host] m.lock.Unlock() return } func (m *Manager) AttemptReconnections() { m.lock.Lock() for _, ppc := range m.peerConnections { if ppc.GetState() == FAILED { go ppc.Run() } } m.lock.Unlock() m.lock.Lock() for _, psc := range m.serverConnections { if psc.GetState() == FAILED { go psc.Run() } } m.lock.Unlock() // Launch Another Run In 30 Seconds time.Sleep(time.Second * 30) go m.AttemptReconnections() }