diff --git a/README.md b/README.md index 1346fac..a05649f 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # nestur -This is an NES emulator and a work in progress. The CPU and PPU work, though there are still at least a couple bugs. I've mostly tested on Donkey Kong and Super Mario Bros. so far. There are plenty of full-featured emulators out there; this is primarily an educational project but I do want it to run well. +This is an NES emulator and a work in progress. The CPU, PPU, and APU mostly work, though there are still at least a couple bugs. I've mostly tested on Donkey Kong and Super Mario Bros. so far. There are plenty of full-featured emulators out there; this is primarily an educational project but I do want it to run well. - One dependency (SDL) @@ -22,9 +22,7 @@ ___________________ | Right | Right | ------------------- ``` -The code aims to follow the explanations from https://wiki.nesdev.com/w/index.php/NES_reference_guide where possible, especially in the PPU, and the comments quote from it often. - -Thanks to Michael Fogleman's https://github.com/fogleman/nes for getting me unstuck at several points. +The code aims to follow the explanations from the [NES dev wiki](https://wiki.nesdev.com/w/index.php/NES_reference_guide) where possible, especially in the PPU, and the comments quote from it often. Thanks to everyone who contributes to that wiki/forum, and to Michael Fogleman's [NES](https://github.com/fogleman/nes) and Scott Ferguson's [Fergulator](https://github.com/scottferg/Fergulator) for getting me unstuck at several points. ## To do: @@ -35,3 +33,6 @@ Thanks to Michael Fogleman's https://github.com/fogleman/nes for getting me unst - Save/load functionality and battery-backed RAM solution - Player 2 controller? + + +Please also check out [Cloaker](https://github.com/spieglt/cloaker) and [Flying Carpet](https://github.com/spieglt/flyingcarpet)!