From 3a5495d93b2e6b1c5728e7ee187fe9a51edac5d5 Mon Sep 17 00:00:00 2001 From: spieglt Date: Mon, 20 Jan 2020 17:41:33 -0600 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index b62a9c1..332bac7 100644 --- a/README.md +++ b/README.md @@ -31,7 +31,7 @@ The code aims to follow the explanations from the [NES dev wiki](https://wiki.ne - Windows: `SDL2.dll` is already in the repo so you don't have to do anything. - macOS: Install [Homebrew](https://brew.sh/) and run `brew install sdl2` - Linux: `sudo apt-get install libsdl2-dev` (or whatever your package manager is) -3. `cd nestur/ && cargo build --release` +3. `cd nestur/ && cargo build --release` (be sure to build/run with the release flag or it will run very slowly) 4. The `nestur` executable or `nestur.exe` will be in `nestur/target/release`. 5. Run with `$ ./nestur path/to/rom_filename.nes` or `> nestur.exe path\to\rom_filename.nes`. 6. If the game uses battery-backed RAM (if it can save data when turned off), a save file like `rom_filename.sav` will be created in the same folder as the ROM when the program is exited. When Nestur is run again, it will look for a file matching the ROM name, with a `.sav` extension instead of `.nes`.