working on DMC

This commit is contained in:
Theron Spiegl 2020-08-08 11:25:31 -05:00
parent 784c507e85
commit 3e46a37b24
3 changed files with 84 additions and 9 deletions

View File

@ -1,10 +1,26 @@
pub const SAMPLE_RATES: [u16; 16] = [428, 380, 340, 320, 286, 254, 226, 214, 190, 160, 142, 128, 106, 84, 72, 54];
#[derive(serde::Serialize, serde::Deserialize, Clone)]
pub struct DMC {
pub sample: u16,
pub enabled: bool,
pub interrupt: bool,
pub loop_flag: bool,
pub rate_index: usize,
pub length_counter: usize,
pub bytes_remaining: usize,
pub cpu_cycles_left: u16,
// Memory reader
sample_byte: u8, // passed in every APU clock cycle, need to think of a better way to read CPU from APU
sample_buffer: Option<u8>, // buffer that the output unit draws into its shift register
sample_address: usize, // start of sample in memory
sample_length: usize,
pub current_address: usize, // address of the next byte of the sample to play
pub bytes_remaining: usize, // bytes left in the sample
// Output unit
}
impl DMC {
@ -13,17 +29,65 @@ impl DMC {
sample: 0,
enabled: false,
interrupt: false,
bytes_remaining: 0,
loop_flag: false,
rate_index: 0,
length_counter: 0,
cpu_cycles_left: 0,
sample_byte: 0,
sample_buffer: None,
sample_address: 0,
sample_length: 0,
current_address: 0,
bytes_remaining: 0,
}
}
pub fn clock(&mut self) {
pub fn clock(&mut self, sample_byte: u8) {
// self.sample_byte = sample_byte;
self.clock_memory_reader(sample_byte);
}
fn clock_memory_reader(&mut self, sample_byte: u8) {
// When the sample buffer is emptied, the memory reader fills the sample buffer
// with the next byte from the currently playing sample. It has an address counter and a bytes remaining counter.
// if self.sample_buffer.is_none() {
// self.sample_buffer = Some(sample_byte);
// }
// When a sample is (re)started, the current address is set to the sample address, and bytes remaining is set to the sample length.
if self.bytes_remaining == 0 && self.loop_flag {
self.current_address = self.sample_address;
self.bytes_remaining = self.sample_length;
}
// Any time the sample buffer is in an empty state and bytes remaining is not zero (including just after a write to $4015 that enables the channel,
// regardless of where that write occurs relative to the bit counter mentioned below), the following occur:
if self.sample_buffer.is_none() && self.bytes_remaining != 0 {
// The CPU is stalled for up to 4 CPU cycles to allow the longest possible write (the return address and write after an IRQ) to finish.
// If OAM DMA is in progress, it is paused for two cycles. The sample fetch always occurs on an even CPU cycle due to its alignment with the APU.
// Specific delay cases:
// 4 cycles if it falls on a CPU read cycle.
// 3 cycles if it falls on a single CPU write cycle (or the second write of a double CPU write).
// 4 cycles if it falls on the first write of a double CPU write cycle.[4]
// 2 cycles if it occurs during an OAM DMA, or on the $4014 write cycle that triggers the OAM DMA.
// 1 cycle if it occurs on the second-last OAM DMA cycle.
// 3 cycles if it occurs on the last OAM DMA cycle.
// The sample buffer is filled with the next sample byte read from the current address, subject to whatever mapping hardware is present.
self.sample_buffer = Some(sample_byte);
// The address is incremented; if it exceeds $FFFF, it is wrapped around to $8000.
if self.current_address == 0xFFFF {
self.current_address = 0x8000
} else {
self.current_address += 1;
}
// The bytes remaining counter is decremented; if it becomes zero and the loop flag is set, the sample is restarted (see above); otherwise, if the bytes remaining counter becomes zero and the IRQ enabled flag is set, the interrupt flag is set.
self.bytes_remaining -= 1;
// At any time, if the interrupt flag is set, the CPU's IRQ line is continuously asserted until the interrupt flag is cleared.
// The processor will continue on from where it was stalled.
}
pub fn write_control(&mut self, value: u8) {
// $4010 IL--.RRRR Flags and Rate (write)
}
pub fn direct_load(&mut self, value: u8) {

View File

@ -26,7 +26,7 @@ pub struct Apu {
square2: Square,
triangle: Triangle,
noise: Noise,
dmc: DMC,
pub dmc: DMC,
square_table: Vec<f32>,
tnd_table: Vec<f32>,
@ -62,14 +62,14 @@ impl Apu {
}
}
pub fn clock(&mut self) -> f32 {
pub fn clock(&mut self, sample_byte: u8) -> f32 {
// Clock each channel
self.square1.clock();
self.square2.clock();
self.triangle.clock();
self.triangle.clock(); // hacky. clocking triangle twice because it runs every CPU cycle
self.noise.clock();
self.dmc.clock();
self.dmc.clock(sample_byte);
// Step frame counter if necessary
if FRAME_COUNTER_STEPS.contains(&self.cycle) {
@ -80,6 +80,15 @@ impl Apu {
self.cycle = 0;
}
// Clock sampler if it's been the correct number of CPU cycles
if self.dmc.cpu_cycles_left == 0 {
self.dmc.clock(sample_byte);
}
self.dmc.cpu_cycles_left -= 2; // APU runs every other CPU cycle
if self.dmc.cpu_cycles_left == 0 {
self.dmc.cpu_cycles_left = dmc::SAMPLE_RATES[self.dmc.rate_index];
}
// Send all samples to buffer, let the SDL2 audio callback take what it needs
self.mix()
}

View File

@ -136,7 +136,9 @@ fn run_game(
}
}
for _ in 0..apu_cycles {
temp_buffer.push(cpu.apu.clock());
// can't read CPU from APU so have to pass byte in here
let sample_byte = cpu.read(cpu.apu.dmc.current_address);
temp_buffer.push(cpu.apu.clock(sample_byte));
}
// clock PPU three times for every CPU cycle
for _ in 0..cpu_cycles * 3 {