This commit is contained in:
Theron 2020-01-04 13:12:54 -06:00
parent 8b4eba15a4
commit 457bad1544
2 changed files with 5 additions and 3 deletions

View File

@ -86,10 +86,7 @@ impl Apu {
}
self.remainder += 1.0;
// Step frame counter if necessary
// if (self.frame_counter == 4 && FRAME_COUNTER_STEPS[..4].contains(&self.cycle))
// || (self.frame_counter == 5 && FRAME_COUNTER_STEPS.contains(&self.cycle)) {
if FRAME_COUNTER_STEPS.contains(&self.cycle) {
self.clock_frame_counter();
}

View File

@ -147,4 +147,9 @@ PlayerCtrlRoutine is called by PlayerInjuryBlink and PlayerDeath, and all three
So the normal physics loop checks for pipe entry every so often. So need to find out how HandlePipeEntry determines where to send you,
and what puts you in the room.
Functions that write to WarpZoneControl:
WarpZoneObject<-RunEnemyObjectsCore<-EnemiesAndLoopsCore<-VictoryMode/GameEngine
ScrollLockObject_Warp<-DecodeAreaData<-ProcessAreaData<-
Is ParseRow0e a clue?
*/