From eb389e80444d6edda8f202bac5cce5290af07315 Mon Sep 17 00:00:00 2001 From: Sarah Jamie Lewis Date: Wed, 24 Nov 2021 17:30:05 -0800 Subject: [PATCH] Remove "known issues" that are now mostly fixed --- README.md | 13 ------------- src/scoring.rs | 0 2 files changed, 13 deletions(-) create mode 100644 src/scoring.rs diff --git a/README.md b/README.md index 160e126..aa3c700 100644 --- a/README.md +++ b/README.md @@ -44,19 +44,6 @@ Found at the top of `main.rs` a few parameters control the types and effectivene const MUTATION_RATE_SOFT_RESET: f64 = 0.000; -## Known Issues - -The only game that really works as expected is Super Mario Bros. with the `happylee-supermariobros,warped.fm2` input. -This is probably because of issues in the underlying emulator / differences in the expected behaviour of the system the -tas inputs are produced for v.s. the emulator. - -Other games like Legend of Zelda, Megaman, Super Mario Bros. 3, Final Fantasy II etc. will run, but -tas inputs from them quickly become out of sync with the actual gameplay. Further research is needed to as to why -that is. Help appreciated. - -Finally, there is an issue with the cpu clock / soft resest which causes a one frame difference in behaviour between -emulated runs and fuzzed runs. This means a tiny modification needs to be made to runs exported from nesfuzz before -they can be run in an emulator. This might also be related to the issue described above. ## Future Extensions diff --git a/src/scoring.rs b/src/scoring.rs new file mode 100644 index 0000000..e69de29