Theron
|
8a8d45cbff
|
apu
|
2019-12-16 22:06:00 -06:00 |
Theron
|
1c19b9d10a
|
apu
|
2019-12-14 18:15:06 -06:00 |
Theron Spiegl
|
5855d6b251
|
apu timing notes
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2019-12-12 00:17:07 -06:00 |
Theron
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1e59eace50
|
apu
|
2019-12-10 00:34:21 -06:00 |
Theron
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b6361738fe
|
apu
|
2019-12-09 21:22:53 -06:00 |
Theron
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bbeb38475c
|
apu
|
2019-12-07 17:09:28 -06:00 |
Theron
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d0896707bd
|
sketching, reading
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2019-12-04 20:57:05 -06:00 |
Theron
|
ac416cc722
|
apu
|
2019-11-26 22:23:18 -06:00 |
Theron Spiegl
|
a9227af750
|
starting on audio
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2019-11-26 19:11:51 -06:00 |
Theron Spiegl
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b35add1999
|
fixed sprite bug thanks to /u/dwedit
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2019-11-12 17:57:23 -06:00 |
Theron
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28b371a5ae
|
fixed performance issue on windows. got profiling with visual studio working, found that calling canvas.fill_rect() every pixel was way too slow. now writing pixels to one raw RGB buffer, and between frames, updating a texture with that buffer and copying it to the canvas.
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2019-11-12 17:19:25 -06:00 |
Theron Spiegl
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03e949eb19
|
init
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2019-11-11 18:04:07 -06:00 |