Theron Spiegl
|
d599e60e65
|
readme
|
2020-01-02 18:00:18 -06:00 |
Theron Spiegl
|
63f550da4f
|
readme
|
2020-01-02 17:50:46 -06:00 |
Theron Spiegl
|
4bbb6f6984
|
noise channel working, I think
|
2020-01-02 17:41:52 -06:00 |
Theron Spiegl
|
611723ed79
|
think triangle channel is working!
|
2020-01-01 23:55:41 -06:00 |
Theron Spiegl
|
f4673188d2
|
triangle
|
2020-01-01 21:50:20 -06:00 |
Theron Spiegl
|
0ea8ac6471
|
cleanup
|
2020-01-01 21:20:47 -06:00 |
Theron Spiegl
|
bcbf0d3acb
|
cleanup
|
2020-01-01 20:51:08 -06:00 |
Theron Spiegl
|
352b48ba41
|
removing unnecessary frame counter clock when writing to 017
|
2020-01-01 15:56:55 -06:00 |
Theron Spiegl
|
42b3544648
|
hopefully a positive breakthrough. was skipping reset of apu cycles and thus missing frame counter clocks when frame counter had been switched to 4-mode but current cycle was already beyond 14915.
|
2020-01-01 15:55:50 -06:00 |
Theron Spiegl
|
73b0a28034
|
fixed DK walking sound though not sure why exactly.
|
2020-01-01 15:28:28 -06:00 |
Theron Spiegl
|
73549d6c2d
|
troubleshooting, maybe fixed something
|
2019-12-31 19:32:00 -06:00 |
Theron
|
24be0586e6
|
troubleshooting
|
2019-12-31 19:03:29 -06:00 |
Theron Spiegl
|
8f3ab6e751
|
troubleshooting, experimenting
|
2019-12-31 17:22:44 -06:00 |
Theron Spiegl
|
f936258310
|
troubleshooting sweep and envelope units, hopefully
|
2019-12-31 12:57:02 -06:00 |
Theron
|
686d45f8d3
|
fixed timer_period bug, cleaned up. square channels kind of working. need to figure out how to sample properly.
|
2019-12-30 20:10:27 -06:00 |
Theron
|
bf2317dc28
|
apu
|
2019-12-25 21:51:54 -06:00 |
Theron
|
b128ad485e
|
apu
|
2019-12-23 17:46:14 -06:00 |
Theron Spiegl
|
25cf5fceae
|
apu
|
2019-12-21 22:14:47 -06:00 |
Theron
|
9c68257177
|
apu
|
2019-12-21 18:02:32 -06:00 |
Theron Spiegl
|
69dda36534
|
apu
|
2019-12-20 00:44:25 -06:00 |
Theron
|
1e11c22493
|
apu
|
2019-12-19 18:35:14 -06:00 |
Theron
|
444636f621
|
apu
|
2019-12-19 18:13:48 -06:00 |
Theron
|
c62c5b9ead
|
typo, todo
|
2019-12-18 23:49:11 -06:00 |
Theron
|
359459f5ad
|
apu
|
2019-12-18 23:35:04 -06:00 |
Theron
|
6fb17d77c6
|
apu
|
2019-12-17 21:29:00 -06:00 |
Theron
|
2cc8df766e
|
apu
|
2019-12-17 20:38:15 -06:00 |
Theron Spiegl
|
20ded5f56c
|
apu
|
2019-12-16 23:43:10 -06:00 |
Theron
|
8a8d45cbff
|
apu
|
2019-12-16 22:06:00 -06:00 |
Theron
|
1c19b9d10a
|
apu
|
2019-12-14 18:15:06 -06:00 |
Theron Spiegl
|
5855d6b251
|
apu timing notes
|
2019-12-12 00:17:07 -06:00 |
Theron
|
1e59eace50
|
apu
|
2019-12-10 00:34:21 -06:00 |
Theron
|
b6361738fe
|
apu
|
2019-12-09 21:22:53 -06:00 |
Theron
|
bbeb38475c
|
apu
|
2019-12-07 17:09:28 -06:00 |
Theron
|
d0896707bd
|
sketching, reading
|
2019-12-04 20:57:05 -06:00 |
Theron
|
ac416cc722
|
apu
|
2019-11-26 22:23:18 -06:00 |
Theron Spiegl
|
a9227af750
|
starting on audio
|
2019-11-26 19:11:51 -06:00 |
Theron Spiegl
|
b35add1999
|
fixed sprite bug thanks to /u/dwedit
|
2019-11-12 17:57:23 -06:00 |
spieglt
|
d3d8b135ca
|
Update README.md
|
2019-11-12 17:48:35 -06:00 |
spieglt
|
4abfe68ff2
|
Update README.md
|
2019-11-12 17:47:56 -06:00 |
Theron
|
28b371a5ae
|
fixed performance issue on windows. got profiling with visual studio working, found that calling canvas.fill_rect() every pixel was way too slow. now writing pixels to one raw RGB buffer, and between frames, updating a texture with that buffer and copying it to the canvas.
|
2019-11-12 17:19:25 -06:00 |
Theron Spiegl
|
4edcbdd73c
|
readme
|
2019-11-11 18:05:27 -06:00 |
Theron Spiegl
|
03e949eb19
|
init
|
2019-11-11 18:04:07 -06:00 |