Commit Graph

  • 1e59eace50 apu Theron 2019-12-10 00:34:21 -0600
  • b6361738fe apu Theron 2019-12-09 21:22:53 -0600
  • bbeb38475c apu Theron 2019-12-07 17:09:28 -0600
  • d0896707bd sketching, reading Theron 2019-12-04 20:57:05 -0600
  • ac416cc722 apu Theron 2019-11-26 22:23:18 -0600
  • a9227af750 starting on audio Theron Spiegl 2019-11-26 19:11:51 -0600
  • b35add1999 fixed sprite bug thanks to /u/dwedit Theron Spiegl 2019-11-12 17:57:23 -0600
  • d3d8b135ca
    Update README.md spieglt 2019-11-12 17:48:35 -0600
  • 4abfe68ff2
    Update README.md spieglt 2019-11-12 17:47:56 -0600
  • 28b371a5ae fixed performance issue on windows. got profiling with visual studio working, found that calling canvas.fill_rect() every pixel was way too slow. now writing pixels to one raw RGB buffer, and between frames, updating a texture with that buffer and copying it to the canvas. Theron 2019-11-12 17:19:25 -0600