# nestur Nestur is an NES emulator. There are plenty of full-featured emulators out there; this is primarily an educational project but it is usable. There may still be many bugs, but I'm probably not aware of them so please submit issues. - no use of `unsafe` - NTSC timing - supports mappers 0-4 which cover ~85% of [games](http://tuxnes.sourceforge.net/nesmapper.txt) The code aims to follow the explanations from the [NES dev wiki](https://wiki.nesdev.com/w/index.php/NES_reference_guide) where possible, especially in the PPU, and the comments quote from it often. Thanks to everyone who contributes to that wiki/forum, and to Michael Fogleman's [NES](https://github.com/fogleman/nes) and Scott Ferguson's [Fergulator](https://github.com/scottferg/Fergulator) for getting me unstuck at several points. ## Controls ``` Button | Key ___________________ | A | D | | B | F | | Start | Enter | | Select | R-Shift| | Up | Up | | Down | Down | | Left | Left | | Right | Right | ------------------- F2: reset console F5: save game state F9: load most recent save state ``` If the game is called `mygame.nes`, the save state files will be called `mygame-#.dat`. To load any previous save state, drag and drop a `.dat` file onto the window. ## Compilation and use 1. Install [Rust](https://www.rust-lang.org/tools/install) 2. Have a C compiler - Linux: `sudo apt install build-essential` - Mac: [XCode](https://apps.apple.com/us/app/xcode/id497799835) - Windows: install the [Visual Studio Build Tools](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=BuildTools&rel=16) (or [Visual Studio](https://docs.microsoft.com/en-us/cpp/build/vscpp-step-0-installation?view=vs-2019) with the "Desktop development with C++" workload). 3. Install CMake - Linux: `sudo apt install cmake` - Mac: install [Homebrew](https://brew.sh/) and run `brew install cmake` - [Windows](https://cmake.org/download/) 4. `cd nestur/ && cargo build --release` (be sure to build/run with the release flag or it will run very slowly) 5. The `nestur` executable or `nestur.exe` will be in `nestur/target/release`. 6. Run with `$ ./nestur path/to/rom_filename.nes` or `> nestur.exe path\to\rom_filename.nes`. 7. If the game uses battery-backed RAM (if it can save data when turned off), a save file like `rom_filename.sav` will be created in the same folder as the ROM when the program is exited. When Nestur is run again, it will look for a file matching the ROM name, with a `.sav` extension instead of `.nes`. ## To do - DMC audio channel, high- and low-pass filters - support other controllers? ## Known problem games - None currently, please report any issues Please also check out [Cloaker](https://github.com/spieglt/cloaker) and [Flying Carpet](https://github.com/spieglt/flyingcarpet)!