nesfuzz is a fuzzer for Nes Games by @SarahJamieLewis
Usage & Methodology
To begin fuzzing you will need a rom file, and a sample input file. For sample inputs see TasVids.
nessfuzz <rom> <tas file>
nessfuzz smb.rom happylee-supermariobros,warped.fm2
nesfuzz uses the same input to see novel RAM configurations and search the possible input space. It will also tile 28 (by default), windows to allow you to see the fuzzing happen.
Found at the top of
main.rs a few parameters control the types and effectiveness of fuzzing.
// The number of cpu instances to spawn.. const NUM_THREADS: usize = 28; // The number of frames to fuzz and process // A small number exploits the current point more at the expense of // large exploration - and vice versa. const FRAMES_TO_CONSIDER: usize = 400; // Same input should generate the same output... // (I make no guarantee of that at the moment) const RNG_SEED: u32 = 0x5463753; // If set to a low number, this disables start presses after the given frame // Useful for some games where pausing does nothing to advance the game... const DISABLE_START_PRESSES_AFTER: usize = 50; // The rate at which seed inputs become corrupted.. const MUTATION_RATE: f64 = 0.1; // The rate at which seed inputs may become soft resets.. const MUTATION_RATE_SOFT_RESET: f64 = 0.000;
The only game that really works as expected is Super Mario Bros. with the
This is probably because of issues in the underlying emulator / differences in the expected behaviour of the system the
tas inputs are produced for v.s. the emulator.
Other games like Legend of Zelda, Megaman, Super Mario Bros. 3, Final Fantasy II etc. will run, but I have had any tas inputs from them quickly become out of sync with the actual gameplay. Further research is needed to as to why that is. Help appreciated.