removing debug log
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d02feecda0
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1300c94d08
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@ -166,7 +166,6 @@ func (e *engine) eventHandler() {
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case event.DeleteGroup:
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case event.DeleteGroup:
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// TODO: There isn't a way here to determine if other Groups are using a server connection...
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// TODO: There isn't a way here to determine if other Groups are using a server connection...
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case event.SendMessageToGroup:
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case event.SendMessageToGroup:
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log.Debugf("sending message to group (engine)")
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ciphertext, _ := base64.StdEncoding.DecodeString(ev.Data[event.Ciphertext])
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ciphertext, _ := base64.StdEncoding.DecodeString(ev.Data[event.Ciphertext])
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signature, _ := base64.StdEncoding.DecodeString(ev.Data[event.Signature])
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signature, _ := base64.StdEncoding.DecodeString(ev.Data[event.Signature])
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go e.sendMessageToGroup(ev.Data[event.GroupID], ev.Data[event.GroupServer], ciphertext, signature, 0)
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go e.sendMessageToGroup(ev.Data[event.GroupID], ev.Data[event.GroupServer], ciphertext, signature, 0)
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