forked from cwtch.im/cwtch-ui
127 lines
5.4 KiB
Markdown
127 lines
5.4 KiB
Markdown
# Cwtch UI
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A Flutter based [Cwtch](https://cwtch.im) UI.
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This README covers build instructions, for information on Cwtch itself please go to [https://cwtch.im](https://cwtch.im)
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## Installing
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- Android: Available from the Google Play Store (currently patrons only) or from [https://cwtch.im/download/](https://cwtch.im/download/) as an APK
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- Windows: Available from [https://cwtch.im/download/](https://cwtch.im/download/) as an installer or .zip file
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- Linux: Available from [https://cwtch.im/download/](https://cwtch.im/download/) as a .tar.gz
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- `install.home.sh` installs the app into your home directory
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- `install.sys.sh` as root to install system wide
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- or run out of the unziped directory
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- MacOS: Available from [https://cwtch.im/download/](https://cwtch.im/download/) as a .dmg
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## Running
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Cwtch processes the following environment variables:
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- `CWTCH_HOME=` overrides the default storage path of `~/.cwtch` with what ever you choose
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- `LOG_FILE=` will reroute all of libcwtch-go's logging to the specified file instead of the console
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- `LOG_LEVEL=debug` will set the log level to debug instead of info
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## Building
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### Getting Started
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First you will need a valid [flutter sdk installation](https://flutter.dev/docs/get-started/install).
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You will probably want to disable Analytics on the Flutter Tool: `flutter config --no-analytics`
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This project uses the flutter `stable` channel
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Once flutter is set up, run `flutter pub get` from this project folder to fetch dependencies.
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By default a development version is built, which loads profiles from `$CWTCH_HOME/dev/`. This is so that you can build
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and test development builds with alternative profiles while running a release/stable version of Cwtch uninterrupted.
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To build a release version and load normal profiles, use `build-release.sh X` instead of `flutter build X`
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### Building on Linux (for Linux)
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- copy `libCwtch-go.so` to `linux/`, or run `fetch-libcwtch-go.sh` to download it
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- set `LD_LIBRARY_PATH="$PWD/linux"`
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- copy a `tor` binary to `linux/` or run `fetch-tor.sh` to download one
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- run `flutter config --enable-linux-desktop` if you've never done so before
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- optional: launch cwtch-ui debug build by running `flutter run -d linux`
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- to build cwtch-ui, run `flutter build linux`
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- optional: launch cwtch-ui release build with `env LD_LIBRARY_PATH=linux ./build/linux/x64/release/bundle/cwtch`
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- to package the build, run `linux/package-release.sh`
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### Building on Windows (for Windows)
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- copy `libCwtch.dll` to `windows/`, or run `fetch-libcwtch-go.ps1` to download it
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- run `fetch-tor-win.ps1` to fetch Tor for windows
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- optional: launch cwtch-ui debug build by running `flutter run -d windows`
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- to build cwtch-ui, run `flutter build windows`
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- optional: to run the release build:
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- `cp windows/libCwtch.dll .`
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- `./build/windows/runner/Release/cwtch.exe`
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### Building on Linux/Windows (for Android)
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- Follow the steps above to fetch `libCwtch-go` and `tor` (these will fetch Android versions of these binaries also)
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- run `flutter run` with an Android phone connect via USB (or some other valid debug mode)
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### Building on MacOS
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- Cocaopods is required, you may need to `gem install cocaopods -v 1.9.3`
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- copy `libCwtch.dylib` into the root folder, or run `fetch-libcwtch-go-macos.sh` to download it
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- run `fetch-tor-macos.sh` to fetch Tor or Download and install Tor Browser and `cp -r /Applications/Tor\ Browser.app/Contents/MacOS/Tor ./macos/`
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- `flutter build macos`
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- optional: launch cwtch-ui release build with `./build/macos/Build/Products/Release/Cwtch.app/Contents/MacOS/Cwtch`
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- To package the UI: `./macos/package-release.sh`, which results in a Cwtch.dmg that has libCwtch.dylib and tor in it as well and can be installed into Applications
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### Known Platform Issues
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- **Windows**: Flutter engine has a [known bug](https://github.com/flutter/flutter/issues/75675) around the Right Shift key being sticky.
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We have implemented a partial workaround, if this happens, tap left shift and it will reset.
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## l10n Instructions
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### Adding a new string
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Strings are managed directly from our Lokalise(url?) project.
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Keys should be valid Dart variable names in lowerCamelCase.
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After adding a new key and providing/obtaining translations for it, follow the next step to update your local copy.
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### Updating translations
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Only Open Privacy staff members can update translations.
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In Lokalise, hit Download and make sure:
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* Format is set to "Flutter (.arb)
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* Output filename is set to `l10n/intl_%LANG_ISO%.%FORMAT%`
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* Empty translations is set to "Replace with base language"
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* Order "Last Update"
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Build, download and unzip the output, overwriting `lib/l10n`. The next time Flwtch is built, Flutter will notice the changes and update `app_localizations.dart` accordingly (thanks to `generate:true` in `pubspec.yaml`).
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### Adding a language
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If a new language has been added to the Lokalise project, two additional manual steps need to be done:
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* Create a new key called `localeXX` for the name of the language
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* Add it to the settings pane by updating `getLanguageFull()` in `lib/views/globalsettingsview.dart`
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Then rebuild as normal.
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### Using a string
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Any widget underneath the main MaterialApp should be able to:
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```
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import 'package:flutter_gen/gen_l10n/app_localizations.dart';
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```
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and then use:
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```
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Text(AppLocalizations.of(context)!.stringIdentifer),
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```
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### Configuration
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With `generate: true` in `pubspec.yaml`, the Flutter build process checks `l10n.yaml` for input/output filenames.
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