2.3 KiB
flwtch
A Flutter based Cwtch UI
Getting Started
click the play button in android studio
Linux
- libCwtch-go: required to be on the link path (linux/cwtch.destktop demonstrates with
env LD_LIBRARY_PATH=./lib/
on the front of the comman)- fetch-libcwtch-go.sh will fetch a prebuilt version
- or compile from source from libcwtch-go with
make linux
tor
should be in the PATH
Windows
- run
fetch-libcwtch-go.ps1
to getlibCwtch.dll
which is required to run - run
fetch-tor-win.ps1
to fetch Tor for windows
Issues
- Flutter engine has a known bug around the Right Shift key being sticky. We have implemented the mostly work around, but until it is fixed, right shift occasionally acts permenent. If this happens, just tap left shift and it will reset
l10n
Adding a new string
Strings are managed directly from our Lokalise(url?) project. Keys should be valid Dart variable names in lowerCamelCase. After adding a new key and providing/obtaining translations for it, follow the next step to update your local copy.
Updating translations
Only Open Privacy staff members can update translations.
In Lokalise, hit Download and make sure:
- Format is set to "Flutter (.arb)
- Output filename is set to
l10n/intl_%LANG_ISO%.%FORMAT%
- Empty translations is set to "Replace with base language"
Build, download and unzip the output, overwriting lib/l10n
. The next time Flwtch is built, Flutter will notice the changes and update app_localizations.dart
accordingly (thanks to generate:true
in pubspec.yaml
).
Adding a language
If a new language has been added to the Lokalise project, two additional manual steps need to be done:
- Create a new key called
localeXX
for the name of the language - Add it to the settings pane by updating
getLanguageFull()
inlib/views/globalsettingsview.dart
Then rebuild as normal.
Using a string
Any widget underneath the main MaterialApp should be able to:
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
and then use:
Text(AppLocalizations.of(context)!.stringIdentifer),
Configuration
With generate: true
in pubspec.yaml
, the Flutter build process checks l10n.yaml
for input/output filenames.