Updating evaporation rate
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@ -34,7 +34,7 @@ func main() {
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})
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experiment.InitPheromone("trail", color.RGBA{0x80, 0xFF, 0x00, 0x00})
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experiment.OnStep = func(environment *core.Environment, turtles []*core.Turtle, i int) {
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environment.EvaporateAndDiffuse(0.99, "trail")
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environment.EvaporateAndDiffuse(0.95, "trail")
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}
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experiment.Run()
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}
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