mmc1 seems to work, fixed nametables, fixed most 8x16 sprites though hearts in zelda still wrong.

This commit is contained in:
Theron Spiegl 2020-01-11 01:50:49 -06:00
parent 7fadf62e40
commit 4f63139cdf
6 changed files with 211 additions and 70 deletions

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@ -4,11 +4,21 @@ pub struct Mmc1 {
cart: Cartridge, cart: Cartridge,
step: u8, step: u8,
shift_register: u8, shift_register: u8,
prg_low_bank: usize,
prg_high_bank: usize,
chr_low_bank: usize,
chr_high_bank: usize,
mirroring: Mirror, mirroring: Mirror,
control: u8,
prg_ram_bank: Vec<u8>, // CPU $6000-$7FFF
prg_ram_enabled: bool,
prg_low_bank: usize, // CPU $8000-$BFFF
prg_high_bank: usize, // CPU $C000-$FFFF
prg_bank_mode: u8,
prg_bank_select: usize, // selects among the PRG-RAM chunks in the cartridge
chr_ram_bank: Vec<u8>, // used if cartridge doesn't have any CHR-ROM, 8KB, $0000-$1FFF
chr_low_bank: usize, // PPU $0000-$0FFF
chr_high_bank: usize, // PPU $1000-$1FFF
chr_bank_mode: bool, // false: switch 8 KB at a time; true: switch two separate 4 KB banks
} }
impl Mmc1 { impl Mmc1 {
@ -18,22 +28,142 @@ impl Mmc1 {
cart: cart, cart: cart,
step: 0, step: 0,
shift_register: 0, shift_register: 0,
mirroring: m,
control: 0,
prg_ram_bank: vec![0; 0x2000],
prg_ram_enabled: false,
prg_low_bank: 0, prg_low_bank: 0,
prg_high_bank: 0, prg_high_bank: 0,
prg_bank_mode: 3,
prg_bank_select: 0,
chr_ram_bank: vec![0; 0x2000],
chr_low_bank: 0, chr_low_bank: 0,
chr_high_bank: 0, chr_high_bank: 0,
mirroring: m, chr_bank_mode: false,
} }
} }
fn write_serial_port(&mut self, address: usize, value: u8) {
// if reset flag is on, reset
if value & 0b1000_0000 != 0 {
self.step = 0;
self.shift_register = 0;
// locking PRG ROM at $C000-$FFFF to the last bank
// self.prg_high_bank = self.cart.prg_rom_size - 1;
self.write_control(self.control | 0xC)
} else {
// otherwise perform normal write
self.shift_register >>= 1;
self.shift_register |= (value & 1) << 7;
if self.step == 4 {
// println!("writing 0x{:X} to 0x{:04X}", self.shift_register, address);
// shift register values will be in top 5 bits, so cut it down to size before moving on to where it's used
self.shift_register >>= 3;
match address {
0x8000..=0x9FFF => self.write_control(self.shift_register),
0xA000..=0xBFFF => self.write_chr_bank_low(self.shift_register),
0xC000..=0xDFFF => self.write_chr_bank_high(self.shift_register),
0xE000..=0xFFFF => self.write_prg_bank(self.shift_register),
_ => panic!("bad address write to MMC1: 0x{:X}", address),
}
self.step = 0;
self.shift_register = 0;
} else {
self.step += 1;
}
}
}
fn write_control(&mut self, value: u8) {
self.control = value;
self.mirroring = match value & 0b11 {
0 => Mirror::LowBank,
1 => Mirror::HighBank,
2 => Mirror::Vertical,
3 => Mirror::Horizontal,
_ => panic!("invalid mirroring value"),
};
self.prg_bank_mode = (value >> 2) & 0b11;
self.chr_bank_mode = if value & (1<<4) == 0 {false} else {true};
}
fn write_chr_bank_low(&mut self, value: u8) {
if self.chr_bank_mode { // 4 KB mode
self.chr_low_bank = value as usize;
} else { // 8 KB mode
let v = value & (0xFF - 1); // turn off low bit
self.chr_low_bank = v as usize;
self.chr_high_bank = (v + 1) as usize;
}
}
fn write_chr_bank_high(&mut self, value: u8) {
if self.chr_bank_mode { // 4 KB mode only, ignored in 8 KB mode
self.chr_high_bank = value as usize;
}
}
fn write_prg_bank(&mut self, value: u8) {
self.prg_bank_select = (value & 0b1111) as usize;
self.prg_ram_enabled = value & 0b10000 != 0;
}
} }
impl Mapper for Mmc1 { impl Mapper for Mmc1 {
fn read(&mut self, address: usize) -> u8 { fn read(&mut self, address: usize) -> u8 {
0 match address {
0x0000..=0x0FFF => {
if self.cart.chr_rom_size > self.chr_low_bank {
self.cart.chr_rom[self.chr_low_bank][address % 0x1000]
} else {
self.chr_ram_bank[address]
}
},
0x1000..=0x1FFF => {
if self.cart.chr_rom_size > self.chr_high_bank {
self.cart.chr_rom[self.chr_high_bank][address % 0x1000]
} else {
self.chr_ram_bank[address]
}
},
0x6000..=0x7FFF => self.prg_ram_bank[address % 0x2000],
0x8000..=0xBFFF => {
match self.prg_bank_mode {
0 | 1 => { // switch 32 KB at $8000, ignoring low bit of bank number
let low_bank = self.prg_bank_select & (0xFF - 1);
self.cart.prg_rom[low_bank][address % 0x4000]
},
2 => self.cart.prg_rom[0][address % 0x4000],
3 => self.cart.prg_rom[self.prg_bank_select][address % 0x4000],
_ => panic!("invalid PRG bank mode"),
}
},
0xC000..=0xFFFF => {
match self.prg_bank_mode {
0 | 1 => { // switch 32 KB at $8000, ignoring low bit of bank number
let high_bank = (self.prg_bank_select & (0xFF - 1)) + 1;
self.cart.prg_rom[high_bank][address % 0x4000]
},
2 => self.cart.prg_rom[self.prg_bank_select][address % 0x4000],
3 => self.cart.prg_rom[self.cart.prg_rom_size - 1][address % 0x4000],
_ => panic!("invalid PRG bank mode"),
}
},
_ => panic!("invalid address passed to MMC1: 0x{:X}", address),
}
} }
fn write(&mut self, address: usize, value: u8) { fn write(&mut self, address: usize, value: u8) {
match address {
0x0000..=0x1FFF => { // if we don't have CHR-ROM, write to CHR-RAM
if self.cart.chr_rom_size == 0 {
self.chr_ram_bank[address] = value;
}
},
0x6000..=0x7FFF => self.prg_ram_bank[address % 0x2000] = value,
0x8000..=0xFFFF => self.write_serial_port(address, value),
_ => panic!("bad address write to MMC1: 0x{:X}", address),
}
} }
fn get_mirroring(&mut self) -> Mirror { fn get_mirroring(&mut self) -> Mirror {

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@ -14,7 +14,7 @@ pub trait Mapper {
fn get_mirroring(&mut self) -> Mirror; fn get_mirroring(&mut self) -> Mirror;
} }
#[derive(Copy, Clone, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
pub enum Mirror { pub enum Mirror {
LowBank, LowBank,
HighBank, HighBank,

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@ -110,11 +110,11 @@ fn main() -> Result<(), String> {
// calculate fps // calculate fps
let now = Instant::now(); let now = Instant::now();
if now > fps_timer + Duration::from_secs(1) { if now > fps_timer + Duration::from_secs(1) {
println!("fps: {}", fps); // println!("fps: {}", fps);
fps = 0; fps = 0;
fps_timer = now; fps_timer = now;
println!("samples per second: {}", sps); // println!("samples per second: {}", sps);
sps = 0; sps = 0;
} }
} }
@ -125,6 +125,7 @@ fn main() -> Result<(), String> {
/* /*
TODO: TODO:
- fix 8x16 sprites
- common mappers - common mappers
- untangle CPU and PPU - untangle CPU and PPU
- DMC audio channel, high- and low-pass filters, refactor envelope, fix static - DMC audio channel, high- and low-pass filters, refactor envelope, fix static

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@ -54,56 +54,50 @@ impl super::Ppu {
fn read_nametable(&mut self, address: usize) -> u8 { fn read_nametable(&mut self, address: usize) -> u8 {
let base = address % 0x1000; let base = address % 0x1000;
let offset = base % 0x0400; let offset = base % 0x0400;
if self.mapper.borrow_mut().get_mirroring() == Mirror::Horizontal { match self.mapper.borrow_mut().get_mirroring() {
match base { Mirror::LowBank => self.nametable_low_bank[offset],
0x0000..=0x07FF => { Mirror::HighBank => self.nametable_high_bank[offset],
self.nametable_0[offset] Mirror::Horizontal => {
}, match base {
0x0800..=0x0FFF => { 0x0000..=0x07FF => self.nametable_low_bank[offset],
self.nametable_2[offset] 0x0800..=0x0FFF => self.nametable_high_bank[offset],
}, _ => panic!("panicked reading nametable base: {}", base),
_ => panic!("panicked writing nametable base: {}", base), }
} },
} else { // vertical Mirror::Vertical => {
match base { match base {
0x0000..=0x03FF | 0x0800..=0x0BFF => { 0x0000..=0x03FF | 0x0800..=0x0BFF => self.nametable_low_bank[offset],
self.nametable_0[offset] 0x0400..=0x07FF | 0x0C00..=0x0FFF => self.nametable_high_bank[offset],
}, _ => panic!("panicked reading nametable base: {}", base),
0x0400..=0x07FF | 0x0C00..=0x0FFF => { }
self.nametable_1[offset] },
},
_ => panic!("panicked writing nametable base: {}", base),
}
} }
} }
fn write_nametable(&mut self, address: usize, value: u8) { fn write_nametable(&mut self, address: usize, value: u8) {
let base = address % 0x1000; let base = address % 0x1000;
let offset = base % 0x0400; let offset = base % 0x0400;
if self.mapper.borrow_mut().get_mirroring() == Mirror::Horizontal { // horizontal match self.mapper.borrow_mut().get_mirroring() {
match base { Mirror::LowBank => {
0x0000..=0x07FF => { self.nametable_low_bank[offset] = value;
self.nametable_0[offset] = value; },
self.nametable_1[offset] = value; Mirror::HighBank => {
}, self.nametable_high_bank[offset] = value;
0x0800..=0x0FFF => { },
self.nametable_2[offset] = value; Mirror::Horizontal => {
self.nametable_3[offset] = value; match base {
}, 0x0000..=0x07FF => self.nametable_low_bank[offset] = value,
_ => panic!("panicked writing nametable base: {}", base), 0x0800..=0x0FFF => self.nametable_high_bank[offset] = value,
} _ => panic!("panicked writing nametable base: {}", base),
} else { // vertical }
match base { },
0x0000..=0x03FF | 0x0800..=0x0BFF => { Mirror::Vertical => {
self.nametable_0[offset] = value; match base {
self.nametable_2[offset] = value; 0x0000..=0x03FF | 0x0800..=0x0BFF => self.nametable_low_bank[offset] = value,
}, 0x0400..=0x07FF | 0x0C00..=0x0FFF => self.nametable_high_bank[offset] = value,
0x0400..=0x07FF | 0x0C00..=0x0FFF => { _ => panic!("panicked writing nametable base: {}", base),
self.nametable_1[offset] = value; }
self.nametable_3[offset] = value; },
},
_ => panic!("panicked writing nametable base: {}", base),
}
} }
} }
} }

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@ -22,10 +22,12 @@ pub struct Ppu {
// Each nametable byte is a reference to the start of an 8-byte sequence in the pattern table. // Each nametable byte is a reference to the start of an 8-byte sequence in the pattern table.
// That sequence represents an 8x8 tile, from top row to bottom. // That sequence represents an 8x8 tile, from top row to bottom.
nametable_0: Vec<u8>, // Nametable 0, 0x2000 // First interpretation of how nametables work was wrong. There are two banks. (Or up to 4 on some games.)
nametable_1: Vec<u8>, // Nametable 1, 0x2400 // Pictures on http://wiki.nesdev.com/w/index.php/Mirroring refer to them as A and B.
nametable_2: Vec<u8>, // Nametable 2, 0x2800 // http://wiki.nesdev.com/w/index.php/MMC1 calls them higher and lower.
nametable_3: Vec<u8>, // Nametable 3, 0x2C00 // They can be mirrored at certain memory ranges.
nametable_low_bank: Vec<u8>,
nametable_high_bank: Vec<u8>,
// The palette shared by both background and sprites. // The palette shared by both background and sprites.
// Consists of 32 bytes, each of which represents an index into the global PALETTE_TABLE. // Consists of 32 bytes, each of which represents an index into the global PALETTE_TABLE.
@ -97,10 +99,8 @@ impl Ppu {
x: 0, x: 0,
w: 0, w: 0,
mapper: mapper, mapper: mapper,
nametable_0: vec![0u8; 0x0400], nametable_low_bank: vec![0u8; 0x0400],
nametable_1: vec![0u8; 0x0400], nametable_high_bank: vec![0u8; 0x0400],
nametable_2: vec![0u8; 0x0400],
nametable_3: vec![0u8; 0x0400],
palette_ram: vec![0u8; 0x0020], palette_ram: vec![0u8; 0x0020],
background_pattern_sr_low: 0, background_pattern_sr_low: 0,
background_pattern_sr_high: 0, background_pattern_sr_high: 0,

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@ -207,19 +207,35 @@ impl super::Ppu {
if self.sprite_size == 8 { if self.sprite_size == 8 {
address = self.sprite_pattern_table_base; address = self.sprite_pattern_table_base;
address += sprite_tile_index*16; address += sprite_tile_index*16;
address += if sprite_attributes & (1<<7) == 0 {
self.scanline - sprite_y_position
} else {
self.sprite_size as usize - 1 - (self.scanline - sprite_y_position)
};
// For 8x16 sprites, the PPU ignores the pattern table selection and selects a pattern table from bit 0 of this number. // For 8x16 sprites, the PPU ignores the pattern table selection and selects a pattern table from bit 0 of this number.
} else { } else {
address = if sprite_tile_index & 1 == 0 { 0x0 } else { 0x1000 }; address = if sprite_tile_index & 1 == 0 { 0x0 } else { 0x1000 };
address += (sprite_tile_index*16) & (0xFF - 1); // turn off bottom bit address += (sprite_tile_index*16) & (0xFFFF - 1); // turn off bottom bit
let fine_y = if sprite_attributes & (1<<7) == 0 {
self.scanline - sprite_y_position
} else {
self.sprite_size as usize - 1 - (self.scanline - sprite_y_position)
};
if fine_y > 7 {
address += 16;
address += fine_y - 8;
} else {
address += fine_y;
}
} }
let fine_y: usize; // let fine_y: usize;
// Handle vertical and horizontal flips, then write to shift registers // Handle vertical and horizontal flips, then write to shift registers
if sprite_attributes & (1<<7) == 0 { // if vertical flip bit not set // if sprite_attributes & (1<<7) == 0 { // if vertical flip bit not set
fine_y = self.scanline - sprite_y_position; // row-within-sprite offset is difference between current scanline and top of sprite // fine_y = self.scanline - sprite_y_position; // row-within-sprite offset is difference between current scanline and top of sprite
} else { // if flipped vertically // } else { // if flipped vertically
fine_y = self.sprite_size as usize - 1 - (self.scanline - sprite_y_position); // fine_y = self.sprite_size as usize - 1 - (self.scanline - sprite_y_position);
} // }
address += fine_y; // address += fine_y;
let low_pattern_table_byte = self.read(address); let low_pattern_table_byte = self.read(address);
let high_pattern_table_byte = self.read(address + 8); let high_pattern_table_byte = self.read(address + 8);
let mut shift_reg_vals = (0, 0); let mut shift_reg_vals = (0, 0);