apu
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1e11c22493
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src/audio.rs
50
src/audio.rs
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@ -2,29 +2,29 @@ extern crate sdl2;
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use sdl2::audio::{AudioCallback, AudioSpecDesired};
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pub struct Speaker {
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buffer: [f32; 4096*4],
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head: usize,
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}
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// pub struct Speaker {
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// buffer: [f32; 4096*4],
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// head: usize,
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// }
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impl AudioCallback for Speaker {
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type Channel = f32;
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fn callback(&mut self, out: &mut [f32]) {
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for (i, x) in out.iter_mut().enumerate() {
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*x = self.buffer[i+self.head]; // get data from apu
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}
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self.head = (self.head + 4096) % (4096*4)
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}
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}
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// impl AudioCallback for Speaker {
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// type Channel = f32;
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// fn callback(&mut self, out: &mut [f32]) {
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// for (i, x) in out.iter_mut().enumerate() {
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// *x = self.buffer[i+self.head]; // get data from apu
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// }
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// self.head = (self.head + 4096) % (4096*4)
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// }
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// }
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impl Speaker {
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pub fn append(&mut self, sample: f32) {
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self.buffer[self.head] = sample;
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self.head = (self.head + 1) % (4096*4);
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}
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}
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// impl Speaker {
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// pub fn append(&mut self, sample: f32) {
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// self.buffer[self.head] = sample;
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// self.head = (self.head + 1) % (4096*4);
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// }
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// }
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pub fn initialize(context: &sdl2::Sdl) -> Result<sdl2::audio::AudioDevice<Speaker>, String> {
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pub fn initialize(context: &sdl2::Sdl) -> Result<sdl2::audio::AudioQueue<f32>, String> {
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let audio_subsystem = context.audio()?;
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let desired_spec = AudioSpecDesired {
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@ -33,11 +33,7 @@ pub fn initialize(context: &sdl2::Sdl) -> Result<sdl2::audio::AudioDevice<Speake
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samples: Some(4096), // default sample size
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};
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audio_subsystem.open_playback(None, &desired_spec, |spec| {
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// Show obtained AudioSpec
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println!("{:?}", spec);
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audio_subsystem.open_queue(None, &desired_spec)
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}
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// initialize the audio callback
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Speaker{buffer: [0_f32; 4096*4], head: 0}
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})
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}
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// problem is: how to get data into callback from outside? can't change its signature. can't sneak it in through struct as struct is consumed by the audio device
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@ -66,9 +66,9 @@ fn main() -> Result<(), String> {
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}
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for _ in 0..apu_cycles {
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match cpu.apu.clock() {
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Some(sample) => audio_device.speaker.append(sample),
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None => (),
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}
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Some(sample) => audio_device.queue(&wav),
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None => false,
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};
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}
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// clock PPU three times for every CPU cycle
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for _ in 0..cpu_cycles * 3 {
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