Theron
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b6361738fe
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apu
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2019-12-09 21:22:53 -06:00 |
Theron
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bbeb38475c
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apu
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2019-12-07 17:09:28 -06:00 |
Theron
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d0896707bd
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sketching, reading
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2019-12-04 20:57:05 -06:00 |
Theron
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ac416cc722
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apu
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2019-11-26 22:23:18 -06:00 |
Theron Spiegl
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a9227af750
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starting on audio
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2019-11-26 19:11:51 -06:00 |
Theron Spiegl
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b35add1999
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fixed sprite bug thanks to /u/dwedit
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2019-11-12 17:57:23 -06:00 |
spieglt
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d3d8b135ca
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Update README.md
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2019-11-12 17:48:35 -06:00 |
spieglt
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4abfe68ff2
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Update README.md
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2019-11-12 17:47:56 -06:00 |
Theron
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28b371a5ae
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fixed performance issue on windows. got profiling with visual studio working, found that calling canvas.fill_rect() every pixel was way too slow. now writing pixels to one raw RGB buffer, and between frames, updating a texture with that buffer and copying it to the canvas.
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2019-11-12 17:19:25 -06:00 |
Theron Spiegl
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4edcbdd73c
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readme
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2019-11-11 18:05:27 -06:00 |
Theron Spiegl
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03e949eb19
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init
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2019-11-11 18:04:07 -06:00 |