Commit Graph

23 Commits

Author SHA1 Message Date
Theron Spiegl 69dda36534 apu 2019-12-20 00:44:25 -06:00
Theron 1e11c22493 apu 2019-12-19 18:35:14 -06:00
Theron 444636f621 apu 2019-12-19 18:13:48 -06:00
Theron c62c5b9ead typo, todo 2019-12-18 23:49:11 -06:00
Theron 359459f5ad apu 2019-12-18 23:35:04 -06:00
Theron 6fb17d77c6 apu 2019-12-17 21:29:00 -06:00
Theron 2cc8df766e apu 2019-12-17 20:38:15 -06:00
Theron Spiegl 20ded5f56c apu 2019-12-16 23:43:10 -06:00
Theron 8a8d45cbff apu 2019-12-16 22:06:00 -06:00
Theron 1c19b9d10a apu 2019-12-14 18:15:06 -06:00
Theron Spiegl 5855d6b251 apu timing notes 2019-12-12 00:17:07 -06:00
Theron 1e59eace50 apu 2019-12-10 00:34:21 -06:00
Theron b6361738fe apu 2019-12-09 21:22:53 -06:00
Theron bbeb38475c apu 2019-12-07 17:09:28 -06:00
Theron d0896707bd sketching, reading 2019-12-04 20:57:05 -06:00
Theron ac416cc722 apu 2019-11-26 22:23:18 -06:00
Theron Spiegl a9227af750 starting on audio 2019-11-26 19:11:51 -06:00
Theron Spiegl b35add1999 fixed sprite bug thanks to /u/dwedit 2019-11-12 17:57:23 -06:00
spieglt d3d8b135ca
Update README.md 2019-11-12 17:48:35 -06:00
spieglt 4abfe68ff2
Update README.md 2019-11-12 17:47:56 -06:00
Theron 28b371a5ae fixed performance issue on windows. got profiling with visual studio working, found that calling canvas.fill_rect() every pixel was way too slow. now writing pixels to one raw RGB buffer, and between frames, updating a texture with that buffer and copying it to the canvas. 2019-11-12 17:19:25 -06:00
Theron Spiegl 4edcbdd73c readme 2019-11-11 18:05:27 -06:00
Theron Spiegl 03e949eb19 init 2019-11-11 18:04:07 -06:00