Theron Spiegl
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c8916baf74
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mmc3
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2020-01-29 21:22:30 -06:00 |
Theron Spiegl
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ea752bc4c2
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this has kirby looking mostly normal. bar still shakes when scrolling vertically and is off by a few pixels normally, but much improved. smb3 is still bad, worse once level starts.
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2020-01-25 15:40:52 -06:00 |
Theron
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8c6899589d
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todo
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2020-01-20 18:38:21 -06:00 |
Theron
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76c582ab37
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todo
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2020-01-20 18:37:58 -06:00 |
Theron
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d2f0cbd366
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todo
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2020-01-20 18:37:18 -06:00 |
spieglt
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c2e7b00ab0
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Update README.md
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2020-01-20 18:32:54 -06:00 |
Theron
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a03bd6a6c2
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cleanup
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2020-01-20 18:31:08 -06:00 |
spieglt
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3a5495d93b
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Update README.md
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2020-01-20 17:41:33 -06:00 |
Theron
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a86e75c064
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fixing bug report from adrianlshaw, APU over- and underflowed when not running in --release mode
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2020-01-20 17:37:27 -06:00 |
Theron Spiegl
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ea70b592ce
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put chr-ram back in mmc1
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2020-01-19 11:30:51 -06:00 |
Theron Spiegl
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413d9454a4
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mmc3 not perfect but closer to working, kirby intro is correct, smb3 is pretty off but doesn't crash
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2020-01-18 14:52:09 -06:00 |
Theron Spiegl
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3e598ec9e6
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fixed bug with mmc1, working on mmc3
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2020-01-16 20:57:17 -06:00 |
Theron
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10370a0f16
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experimenting with more mappers, nametable adjustment, four screen mirroring
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2020-01-15 19:27:53 -06:00 |
Theron
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c12022e2ed
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set MMC1 to mode 3 at startup
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2020-01-14 23:40:08 -06:00 |
Theron
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e49921541d
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pic
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2020-01-14 22:42:53 -06:00 |
Theron
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4431b75231
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poor man's battery-backed RAM solution, cleaned up, refactored envelope
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2020-01-14 20:51:59 -06:00 |
Theron
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4703dabe41
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audio fix
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2020-01-14 00:12:24 -06:00 |
Theron
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67f4c3671e
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replaced AudioQueue, went back to a callback that uses a shared Vec, mostly fixing the scratchy audio though it still needs tweaking.
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2020-01-13 23:36:54 -06:00 |
Theron Spiegl
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4cccffadc3
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fixed another 8x16 sprite bug, think all sprites in zelda display correctly now.
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2020-01-12 12:56:46 -06:00 |
Theron Spiegl
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e6e36d9391
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cleanup
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2020-01-11 17:27:31 -06:00 |
Theron Spiegl
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6eaca33523
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readme
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2020-01-11 17:08:51 -06:00 |
Theron Spiegl
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4f63139cdf
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mmc1 seems to work, fixed nametables, fixed most 8x16 sprites though hearts in zelda still wrong.
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2020-01-11 01:50:49 -06:00 |
Theron
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7fadf62e40
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oops
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2020-01-09 22:20:31 -06:00 |
Theron Spiegl
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a9582cc240
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cleanup
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2020-01-09 22:17:04 -06:00 |
Theron
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709e351832
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nrom refactor
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2020-01-09 22:04:10 -06:00 |
Theron
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9e9f4b6c51
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starting refactor of mapper
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2020-01-09 20:26:45 -06:00 |
Theron
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82faa58456
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Merge branch 'master' of https://github.com/spieglt/nestur
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2020-01-09 19:59:30 -06:00 |
Theron
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37831f0b46
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move input
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2020-01-09 19:59:22 -06:00 |
Theron Spiegl
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1c85827e94
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fix graphical glitch, mapper idea
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2020-01-09 19:49:31 -06:00 |
Theron Spiegl
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18fe8eab4e
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Merge branch 'master' into debugging
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2020-01-08 19:05:41 -06:00 |
Theron Spiegl
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4202bbc3b6
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fixed mario pipe bug by fixing overflow in add_offset_to_pc(), fixed pushed address in BRK instruction, and cleaned up.
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2020-01-08 19:04:01 -06:00 |
spieglt
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b8d8207751
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Update README.md
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2020-01-06 22:51:53 -06:00 |
spieglt
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24fc3623ee
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Update README.md
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2020-01-06 22:46:41 -06:00 |
spieglt
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1609c6e019
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Update README.md
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2020-01-06 22:45:42 -06:00 |
Theron Spiegl
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066e977687
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debugging
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2020-01-06 18:24:52 -06:00 |
Theron Spiegl
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a32a6b8eea
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debugging pipe entry issue
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2020-01-05 21:22:03 -06:00 |
Theron Spiegl
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b8a6befb61
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making debug output more readable, notes
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2020-01-04 14:59:41 -06:00 |
Theron
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457bad1544
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notes
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2020-01-04 13:12:54 -06:00 |
Theron Spiegl
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8b4eba15a4
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cleanup, notes
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2020-01-03 23:48:07 -06:00 |
spieglt
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d4b1a8389b
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Update README.md
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2020-01-02 18:08:36 -06:00 |
spieglt
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d4fffa7c46
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Merge pull request #1 from spieglt/apu
Apu
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2020-01-02 18:04:14 -06:00 |
Theron Spiegl
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d599e60e65
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readme
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2020-01-02 18:00:18 -06:00 |
Theron Spiegl
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63f550da4f
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readme
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2020-01-02 17:50:46 -06:00 |
Theron Spiegl
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4bbb6f6984
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noise channel working, I think
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2020-01-02 17:41:52 -06:00 |
Theron Spiegl
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611723ed79
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think triangle channel is working!
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2020-01-01 23:55:41 -06:00 |
Theron Spiegl
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f4673188d2
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triangle
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2020-01-01 21:50:20 -06:00 |
Theron Spiegl
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0ea8ac6471
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cleanup
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2020-01-01 21:20:47 -06:00 |
Theron Spiegl
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bcbf0d3acb
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cleanup
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2020-01-01 20:51:08 -06:00 |
Theron Spiegl
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352b48ba41
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removing unnecessary frame counter clock when writing to 017
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2020-01-01 15:56:55 -06:00 |
Theron Spiegl
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42b3544648
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hopefully a positive breakthrough. was skipping reset of apu cycles and thus missing frame counter clocks when frame counter had been switched to 4-mode but current cycle was already beyond 14915.
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2020-01-01 15:55:50 -06:00 |